Sunday, January 15, 2017

Working away

I'm working away on a few projects, one is the ink formulas I posted previews of earlier another is my next campaign as I don't have one active right now. I'm considering seriously embracing the whole murder-hobo thing with campaign rules geared more to that, enough expecting heroic play from tomb robbing scoundrels. Also got some paper soldiers/miniatures in the brew.

Likely Classes for the "embracing murder-hoboism"

Marauder: kicks in doors, kills stuff in way and loots. The straightforward melee masters of the game.
Rake: doesn't just steal coffers of coins also steal the hearts and trust of the gullible, these swashbuckling bravos are a tad less direct than marauders but still nonetheless they are action oriented.
Pilferer: Breaks in and takes off with loot.
Footpad/Thug:  Sneaks up on folks and does the whole backstabby take their stuff thing. Either going to use a kosh or be the unarmed combat master of the campaign.
Bushwacker: sneaks around outside and shoots people in the back.
Montebank: racketeer charlatans that discover magic comes to those who talk about it to much and they learn how to use it to steal stuff.
Idolater: In the hidden corners of the world there are relics, artifacts, altars, and icons of the forgotten gods by trickery and appeasement little specks of their power can be made use of.
Defiler: The dead hold no secrets to those that know how to loosen their tongues. Low class necromancers that spend more time talkign with the dead than they do animating them (not that that is off the table).
Pyromancer: why learn to work magic if you don't bother learning how to use create and manipulate fire? If it needs burning down, these are the guys that will do it.
Sarker: magic-users of sort who draw raw power from the skins of beasts they slay.

Not the good guys. Maybe not the worst guys, but certainly not pretending to be the good guys. PCs of this sort might just discover themselves the targets of the sort that consider themselves the good guys.







Wednesday, December 21, 2016

Level Nine Ink Formulas

One more preview of Ink Formulas for the reader, this time it's the ninth level spells.

Level 9
Astral Spell
Five measures of Chthonic Salts melted in and equal amount of Concentrated Morphean Plasma.
An Angel Plume with a Platinum Pent-tip is required to scribe a scroll with this ink.

The ink brewer should take caution not to use Diluted or Rarefied Chthonic Salts as this will result in the Astral form being unable to return to the body without outside assistance

Maze
Six Measures of Ethereal Syrup, Three Measures Purified Morphean Wax, and One measure of Aged Leviathan Jelly.
An Ostrich Plume soaked in extract of lotus blossom is used to pen a scroll with this ink.

The scribe of this scroll may replace one measure of Ethereal Syrup with Denatured Cerebral Salts gathered from the cranium of a wizard dead for at least thirteen years and in so doing the target of this spell will be hounded by a simulacrum of that wizard while trapped in the maze.

Gate
Two Measure of Cerebral Oil, Two measures of Purified Cerebral Salts, One Measure of Ethreal Essence, and Five Measures of Evaporated Demonic Umbra.
A Roc Plume is required to pen this scroll.

Up to three measure of Evaporated Demonic Umbra can be replaced with Aged Titanic Jelly but it doubles the chance of the wrong creature being summoned and typically it will be answered (in this case) by an angry elder titan.

Meteor Swarm
Three measures of Agitated Sanguine Earth, Six Measures of Celestial Salts, and One measure of Intensified Draconic Ichor.
A Griffon Plume is required to scribe a scroll.

The measures of Agitated Sanguine Earth has been successfully replaced with Pulsating Lunar Plasma but the quill used to scribe the scroll must have a Diamond Pen-tip in this case.

Monster Summoning VII
One measure each of Fresh Draconic, Necrotic, Elemental, Demonic, Verminous, Titanic,and Leviathan Oil mixed with Three Measures of Chthonic Earth.
A Roc Plume is required to pen a scroll with this ink.

As a variant the three measures of Cthonic Earth may be replaced with three single measures of the ash from three individual members of a specific type of monster and the scroll when used will only summon a member of that species of creature.

Power Word Kill
Three measures each of Necrotic Bile, Aged Necrotic Oil, and Denatured Celestial Essence, and One Measure of Pulsating Demonic Umbra.
An Angel Plume is recommended but not required to scribe this spell.

Please note that while any Plume may be used to scribe the spell scribes that have attempted to do so with a Manticore Quill have been found dead after scribing.

Prismatic Sphere
One measure each of Purified Sanguine Pigment, Purified Melancholic Pigment, Purified Choleric Pigment, and Purified Phlegmatic Pigment must be mixed with Six measures of Calcified Morphean Essence.
A Parrot Plume with a Platinum Pen-tip is required to pen a scroll with this ink.

Caution: if a non-purified pigment is used in breaking this ink  he spell will function but it will not contain 1 to 4 of the outer colors (1-Red, 2- Red and Orange, 3- Red, Orange, and yellow, 4- Red to Green).

Shape Change
Nine measure of Wax are used in brewing of this ink one each nature as follows:  Draconic, Lunar, Elemental, Ethereal , Chthonic, Essential, Morphean, Titanic, Verminous, and Leviathan. All are mixed together  thoroughly and reduced in Agitated Draconic Bile.
The scroll must be penned with a Manticore Quill dipped in mercury.

It is possible to replace the Agitated Draconic Bile with Universal Solvent but the fumes created by this process will render any who inhale them to be immune to beneficial transmogrification (polymorph and shape change) for up to a year after contact.

Time Stop
Three measure of Reduced Lunar Oil, Three Measure of Agitated Titanic Bile, Three measures of Evaporated Morphean Umbra, and One Measure of Shaved Leviathan Integument.
The scroll must be penned with a Platinum tipped Angel Plume.

One measure of Agitated Titanic Bile may be replaced with One measure of Aged Cthonic Earth but in doing so the user of the scroll may not enter or exit the area of the Time Stop during the duration of the spell.

Wish
One Measure each of Fresh Sanguine Salts, Denatured Cerebral Plasma, Crystalized Lunar Jelly, Rarefied Ethereal Dew, Infused Essential Essence, Concentrated Elemental Umbra, Condensed Demonic Mucus, Aged Celestial Syrup, Shavings of Calcified Morphean Essence, and Denatured Leviathan Ichor.
The scroll must be written with a Roc Plume dipped in Orachalcum and bearing a Diamond Pen-tip.

A Wish Scroll may be penned with a petrified Efreeti or Djinni finger crafted into a pen using a brass knife specially crafted for that purpose and then (the brass knife) reshaped into the ink bottle to hold the ink for at least one year prior to use. If the aforementioned is done properly the Wish spell cast from the scroll will not incapacity the user of the scroll after use and the wish is unlikely to turn against the user of the scroll, any Djinni or Efreeti will be aware of the manner the scroll was worked and react poorly to any who use it or the results of the wish.

Tuesday, December 20, 2016

Level One Ink Formulas

A preview of a yet to be named supplement for Swords & Wizardry and other compatible RPGS. The complete work will include all the spells from Swords & Wizardry complete, I'll post notice here when the whole work is published.

 Level 1

Charm Person
One measure each Sanguine Pigment and Phlegmatic Salts.
Must be penned with a Peacock Plume.

It has been reported that using Melancholic Wax in place of the Phlegmatic Salts has doubled the   duration of the spell but the target tends to need constant attention and is prone to fall into a stupor of brooding.

Detect Magic
One measure each of Lunar Powder and Cerebral Jelly
It is recommended that the scroll be penned with a Parrot Plume, other avian plumes have been reported to be functional but at a disadvantage to the initial scribing of the scroll.

Hold Portal
One measure each of Choleric Earth and Melancholic Salts.
Any Plume may be used but it must hold a copper pen tip.

Some ink brewers have reported success in increasing the effectiveness of the spell by mixing a double batch (requiring twice the ingredients above) with an additional measure of Elemental Oil.

Light
Two measures of Celestial Essence.
The scroll must be scribed with an Owl Plume.

A scroll with an inferior casting of Light may be possible if one measure of Celestial Essence is replaced with a measure of Draconic Bile if Celestial Essence is of limited supply.

Magic Missile
One measure each of Draconic Ichor and Elemental Salts.
An Eagle Plume is normally needed to successfully pen the scroll.

If a Manticore Quill is used in place of Eagle Plume the first Magic Missile thrown will inflict 2 additional points of damage but the attempt to scribe the scroll will be at a disadvantage.

Protection from Evil
One measure each of Celestial Power and Necrotic Earth.
An Owl Plume is required to scribe this scroll.

If an additional measure of Celestial Powder is used in the brewing of the potion the duration of the spell when cast from the scroll will be increased by 50%.

Read Languages
A measure of Cerebral Gum mixed with a measure of Ethereal Pigment is needed to brew the ink for this spell.
An Owl Plume is required to scribe the scroll.

Read Magic
One measure each of Cerebral Salts and Lunar Dew.
An Eagle Plume is normally required to scribe this scroll.

If an Owl Plume with an Electric Pen-tip is used to scribe the scroll the user of this will gain a temporary+2 bonus to resist a curse or hostile magics placed on a magical work.

Shield
One measure of Elemental Earth and Ethereal Oil.
Any Plume may be used but it must be used with a Bronze Pen-tip.

If an Angel Plume is used the spell will serve to provide AC 2[17] against both missile and melee attacks.

Sleep
One measure each of Lunar Powder and Morphean Essence.
An Ostrich Plume is required to pen this spell.

If the pen tip is dipped in an additional measure of Lunar Powder (which is entirely used) while scribing the scroll the duration of the spell will be extended by 50%.





Saturday, December 3, 2016

My 2nd Grader's First Computer Game

My 2nd grader has made his first computer game. It's a simple 2d shooter all whipped up by my son.  It's not slick,it's not complicated, it's not polished but it's ALL by him.  It will only run on windows machines but hey it's his first game.

I'm a proud dad.

http://robogryphongames.doodlekit.com/home

Tuesday, November 22, 2016

Playing with Number Cubes

You can get blank dice and little label stickers from educational supply stores to make your own dice. But making the same dice that are commercially available is probably pretty pointless an alternative is of course to make your own.

D3:  Most obvious of all is the 1d3 that’s 1 to 3.  Just label 2 faces with 1, 2 faces with 2 and 2 faces with 3 and you’ve got a d3 that requires no division during play, it’s easy to read and roll too.

H3: This is a High rolling d3, it will generate 1 to 3 but usually a 3.  Label 1 face H1, 2 faces H2 and 3 faces H3.  The H is so no one rolls tis dice by accident. It’s to generate a weighted result that still falls inside the range of 1 to 3.

L3:  This sis a low rolling d3, it will generate 1 to 3 but usyally a 1. Label 3 faces L1, 2 faces L2, and 1 face L3.  The L (as H above  is to keep people from rolling the wrong dice).

Now wait a minute, what good would a L3 or H3 be? For weighted results (I said that above right). One use is damage by punching and kicking in OSR style games. .  L3 for barehand, d3 for gauntlet  or kicking with a shod foot, H3 for Cestus.

C6: Clipped 6. No 1’s or  6’s on this die . 2 faces get C2, 1 C3, 1 C4 , and 2 C5

K6: A Fat Clipped 6.  No 1’s of 6’s but weighted to the middle. 1 face gets’s a K2, 2 faces get a K3, 2 faces get a K4, and one face gets a K5.

F4: the Fat 4.  I’s a d6 but it rolls 1 to 4 and it’s satin the middle. so 1 face is F1, 2 faces are F2, 2 faces are F3 and 1 face is F4.

S4: the Short 4. it rolls 1 to 4 but weighted to get a 1 or 2 so  2 faces get a1S, 2 faces get a S2, 1 face gets an S3. 1 faces gets and S4.

T4: the Tall 4  it rolls 1 to 4 but weighted to get a 3 or 4 more often,  Label 1 face T1, 1 face T2, 2 faces T3, and 2 faces T4.

There you a bunch of different ways to use number cubes to change the ranges your RPG campaign uses.


For chart & table fanatics the number cube dice conversion table.
die roll
D3
H3
L3
C6
K6
F4
S4
T4
1
1
1
1
2
2
1
1
1
2
1
2
1
2
3
2
1
2
3
2
2
1
3
3
2
2
3
4
2
3
2
4
4
3
2
3
5
3
3
2
5
4
3
3
4
6
3
3
3
5
5
4
4
4



Extra bonus, minor weapon damage table.
Scalpel
L3
Small Knife
D3
Belt Knife
H3
Scramasax
C6
Cinqueda
K6
Unarmed hand
L3
Shod Foot
D3
Gauntlet
D3
Cestus
H3
Walking Stick
S4
Long Dagger
H4

Monday, November 14, 2016

Solider Aper Paper mini-concept

As a related part of the Simian Savanna I want to make some paper miniatures for the various sorts of apes and mutants. I'd like to produce a few pdfs of the paper minis and offer them for sale (inexpensive or PWYW) on drivethruRPG but i'm not too sure about the trade dress issues.  The sample fellow here is pretty classical and maybe the straight classical look will be freebies distributed differently from the main line.  I imagine soldier apes dressed a bit more like Napoleon wars era might give it a unique and tradedress free look. 

For now the classical gorilla soldier:

Click for full size which is 150 DPI and would be about 2 inches tall if printed at 100%.  
Good idea, bad idea?  Want to see the Napoleonic look or is that bonkers? Maybe WW2 style?

Monday, November 7, 2016

Return to the Simian Savanna Part-I

A while back I made two posts for the Simian Savanna an rpg setting for campaign where apes have taken over a world ruined by the madness of mankind and his technology. With the release of Apes Victorious I'm working on adapting and completing those original materials to that rule set.

Here as preview and reference is my encounter list before incorporating entries from Apes Victorious.  Working on a stat-list for each entry for each terrain type.

Apes
Ape Patrol
Ape WorkParty (mixed apes)
Chimp Farmers
Chimps Scholars
Chimp Hippies
Bald Chimp Mystics
Shaved Chimp Cultists
Chimp Peddler
Chimp War-party
Baboon Marauders
Barbed-wire Baboon Fanatics
Baboon Gypsy
Baboon Scouts
Orangutan Savant
Orangutan Inquisitors
Orangutan Tricksters
Orangutan Bandits
Orangutan Swordsape
Gorilla Pacifists
Hooded Gorilla Militia
Gorilla Gladiator
Gorilla Lumberjack
Gorilla Marksman
Gorilla Hunting-party
Gorilla Savages
Gibbon Messenger
Gibbon Miner
Gibbon Skirmisher
Gibbon Grease Monkey
Gibbon Hobo
Sasquatch
Enlightened Sasquatch Warrior

Ape Mutants
Octorang Freaks
Scorporilla Type-I (has sting)
Scorporilla Type-II  (has stings for forelimbs)
Scorporilla Type-III- (sting, pincer-forelimbs, heavy armor)
Chimpamants
Cyclorilla
Four-armed Cyclorilla
Winged Monkeys
Man-Ape Cannibals
Man-Ape Throwbacks

Men/Mutants/Genies
Pygmy Tribesmen
Pygmy Shaman
Pygmy Sorcerer (Frauds or Psionics)
Painted Pygmy Cannibal Cultists
Pygmy Wanderers
Pygmy Peddler
Albino Cannibals
Albino Cultists (Reveal their inner-selves to the divine radiance)
Albino Reconstructions
Albino Luddites (Must destroy all technology that ruined the world)
Amazon Man-hunters (Liberated groovy muscle women)
Amazon Huntress
Amazon Hoplites
Amazon Bikers (Reject established Amazon society)
Simple Devolved Humans
Ravenous Devolved Humans
Kor Scout (mutant/augmented military brigades, believe themselves to be the new men)
Kor Sniper
Kor Commando
Kor Trooper
Lost Astronaut/Sleeper
Pampered Eloi
Eloi Assassin
Eloi Empaths
Eloi Vampires
Ghoul
Craniacs
Morlock Hunchbacks
Albino Morlocks
Shaggy Morlocks
Pink Morlocks
Morlock Brutes

Cyborgs and Created
Androids
Simian Cyber Slaves
Mutant Radio-drones
Wired Quislings
Patchwork Rejects
Robotank
Patchwork Immortal
Trashmass (animated junk pile)

New Folk
Moleman
Troglozak
Doggen
Wolfer
Ursoids
Skullmen
Floating Brain
Roachmen
Octon Explorers (Octopus men)
Octon War-Party
Octon Scientist
Death Turnips (sentient plantmen)


Mutant Horrors
Wolf Rats
Atomic-Zombie
Rustbear
Dreaded Mole
Bloat
Army Moles
Rad Bats
Creeping Grats
Toxic Grats
Blade Bats
Sting Bats
Grook
Giant Grat
Hemovores
Giant Scorpions
Sharkasaurus
Two-Headed Snapper
Bog Squid
Albino Sewer Gator
Muck Whale
Ash Crab
Shrieking Roaches
Razor Roach
Yellow Spitting Ants
Green Zombie-Ants
Green Zants  (green ant zombie)
Orange Rust Ants
Purple Stinging Ants
Gaunt Lapper
Giant Armored Skunk
Spiked Sloth
Cactus Ogre
Quill-Boar
Sabreskeeter
Triffid
Sentient Triffid
Batcat
Tigerbat
Crawling Scum (slimy skin of evil)
Huge Moth
Ravenous Clawed Grub
Penguin Swarm

Terrain types

Simian Savanna  (maybe have a Ape City and Pastoral Prefecture subytpes)
Melted Wasteland
Twisted Jungle
Chemswamp
Ashlands
Rotwood
Rust Wastes/Rubblescape (may or may not have separate tables)
NeoEden


I'm straying a bit from classical apes orthodoxy with this stuff by lumping in a bunch of sci-fi stuff from the 60's and 70's  sci-fi literature, comics, film and tv.  The Simian Savanna will have a broader scope where the Apes are competing with other species beyond the remnants of man who are second-class citizens (at best) and not entirely apart from the Ape society just yet. The Simian Savanna is a bit more like the Apes TV series and Marvel Apes comic "Terror" story-lines with some Omega-Man, Kamandi and Hercules Unbound thrown in.