Friday, February 21, 2014

Selling the Loot

Adventurers are always tryign to get coin for all manner of goods, gear, and sundries.
I posted a haggling system a while back, the following is a quicker method for when DM or players don't care to haggle. The followign tables help determine buyer if none is planned by DM and of course to determine payment for loot.


The chance of selling loot will depend on the buyer.

Random Buyer Table

Roll
Buyer
General Reaction (roll 1d100
Notify
Deal
Theft
1-10
Poor Rube
 1-2
3-95
96-100
11-20
Rube
 1-3
4-97
98-100
21-25
Rich Rube
 1-4
5-98
99-100
26-30
Poor Peddler
 1
2-99
100
31-50
Peddler
 1-2
3-98
99-100
51-55
Rich Peddler
 1-10
11-97
98-100
56-65
Poor Artisan
 1-2
3-99
100
66-75
Artisan
 1-5
6-99
100
76-80
Rich Artisan
 1-10
11-98
99-100
81-82
Poor Fence
 1
2-97
96-100
83-86
Fence
 1
2-98
99-100
87-88
Rich Fence
 1
2-99
100
89
Poor Collector
 1
2-96
97-100
90-96
Collector
 1-2
3-98
99-100
97-100
Rich Collector
 1-5
6-99
100


Notify:  notify authorities. could be tax problem, criminal problem, or guild trade violation.
Deal: roll on next chart to see how good the deal comes out.
Theft: immediate possible but more likely a later theft.
Notify or Theft results may or may not reveal their reactions.

An artisan produces a good or service. A peddler sells goods produced by others. A collector specializes in acquiring limited ranges of goods.A rube is a non-professional customer. A fence is a black market contact. Fences may only be available in some campaigns to members of thief or assassin guilds. Finding a collector might require an advertising expense.



The Deal


Artisan
Peddler
Collector
Rube
Fence
2 or less
No sale
No sale
No Sale
No Sale
No Sale
3
10 % in coin or 12.5% in trade
10% in trade
10% in coin
No Sale
10% in coin
4
20% in coin or 25% in trade
20 % in trade
15% in coin
10% in Coin
20% in coin
5
33% in coin or 50% in trade
40% in trade
25% in coin
20% in Coin
40% in coin
6
50% in coin or 67% in trade
50% in trade
50% in coin
50 % in coin
50% in coin
7-8
75% in coin or 80% in trade
30% in coin or 60% in trade
75% in coin
80% in coin
60% in coin
9
80% in coin or 90% in trade
40% in coin or 70% in trade
90% in coin
90% in coin
75% in coin
10
90% in coin or 95% in trade
50% in coin or 80% in trade
100% in coin
100% in coin
80% in coin
11
95% in coin or 100% in trade
60% in coin or 90% in trade
125% in coin
150% in coin
90% in coin
12 or more
100% in coin or trade
70% in coin or 100% in trade
150% in coin
200% in coin
95% in coin


modifiers to the deal.
-2 if Seller CHA 6 or less
+1 if Seller CHA 15 or more
-4 for 10 p or greater sale to poor customer
-2 for 100 p or greater sale to common customer -2
-3 for 1000 p or greater sale to rich customer -3
(p: for gold standard use gp, for silver standard use sp)
-4 if outside normal market area of buyer (doesn't apply to rubes)
-2 if clearly "hot" or criminal goods. (doesn't apply to rubes or rich collectors)
-1 if first deal with buyer
+2 asking price is under 75% of actual value. (deal price will be based asking price)

Other possible modifiers could be based on relations between buyer and seller based on class, race, or alignment depending on DM discretion.

Note on EXP for treasure A DM could be cruel and only award exp based on what treasure is sold for.

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